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Daydream VR vs HTC Vive & Oculus Rift: Pricing and availability

Why the difference in price? While the Oculus Rift comes with a headset and an Xbox One controller, the HTC Vive comes with two bespoke handheld controllers that are also tracked, allowing you to directly interact with the VR world. It also supports room-scale VR, which we will come to in more detail below. Oculus now offers similar handheld controllers for the Rift but these don’t come with the headset – those interested in using Oculus Touch controllers will have to pay £189 for the privilege. Daydream VR on the other hand, is much cheaper. While the Oculus Rift costs £549, users can pick up a Daydream VR headset for £69 once it’s on-sale in the UK – those interested in being notified once the headset becomes available can head to the Google Store to sign up for notifications. The £69 price tag also covers a wireless controller to be used with Daydream-supported VR apps, giving users something a little more advanced than bog-standard mobile VR apps that are on ‘rails’ with no real controller input. Why the huge difference in price? While the HTC Vive and Oculus Rift come packed full of technology to power the headset, Daydream VR is only a viewer as it requires a Daydream VR-compatible smartphone. The Daydream-enabled smartphone will provide the display and all the technology to provide you with a mobile VR experience. The issue is that since Daydream is still relatively new, there’s only two Daydream-enabled smartphones on the market – the £599 Google Pixel and £719 Google Pixel XL. Read next: Best VR headsets to buy in the UK 2016

Daydream VR vs HTC Vive & Oculus Rift: Mobile VR

So, what’s the difference between mobile VR, which Daydream VR provides, and high-end VR that the Oculus Rift and HTC Vive offer? The first difference is, of course, price. Users can pick up a Google Daydream VR viewer for £69 in the UK, a world away from the £549 price tag of the Oculus Rift. As mentioned above, this is because the Daydream VR viewer features little or no built-in technology, it’s essentially just a frame for your smartphone, which provides the display, sensors and processor for the mobile VR experience.  Click here for more games news and reviews Since the launch of Google Cardboard, Android and iOS developers have been churning out mobile VR apps that frankly, aren’t great. The lack of a VR app specification meant that the quality of VR apps varied hugely, with most only allowing you to look around the virtual world without being able to interact with it. Daydream VR changes that, as apps must adhere to certain rules, like coding support for the Daydream VR controller, providing users with a more immersive mobile VR experience. The controller tracking isn’t as accurate as high-end VR headsets, but it’s definitely a step in the right direction for mobile VR users.   Of course, the Daydream VR specification stretches far beyond apps, and dictates which smartphones can be used with the system. As Google wants to provide users with a higher quality VR experience than what is available at present, smartphone manufacturers have to include certain sensors/tech in their smartphones to make them compatible. However even with the highest Daydream VR spec, the experience can’t match what is offered by high-end headsets. While the headset tracking on Daydream VR is reactive, it’s not quite as accurate as the HTC Vive and Oculus Rift. This is due to the tracking system – while Daydream VR relies on built-in gyroscopes (and other sensors) to measure movement, high-end headsets boast much more advanced tracking systems. The HTC Vive, for example, comes with two ‘light houses’ that flood your area with infrared light which is picked up by sensors covering the headset, providing extremely accurate positional tracking. There are other benefits to this too, which we’ll come to in more detail below. Refresh rate is another feature to consider, as a high refresh rate will provide users with a smoother image no matter the resolution or quality of the image. The HTC Vive and Oculus Rift feature a 90Hz refresh rate, offering buttery smooth visuals and a much more realistic experience when looking around in the virtual world. Google’s Daydream spec requires a high refresh rate for supported devices, although we’re not sure at the time of writing what the minimum specification is. We’ll update this section with more information as soon as we receive it.

Daydream VR vs HTC Vive & Oculus Rift: High-end VR

At the other end of the VR spectrum are the likes of the Oculus Rift and HTC Vive, two of the most expensive VR headsets on the market at the moment. However, while the two headsets have a much higher price tag, the experiences provided by the headsets are much more impressive than mobile VR in a number of ways. The HTC Vive, for example, comes with two bespoke handheld controllers and features room-scale tracking technology. What does this mean for VR users? It allows you to physically walk around and interact with the virtual world around you. See a gun on the floor? Instead of pressing a button, you have to physically walk up to it, bend down and pick it up with your hands. It’s as close as you can currently get to ‘living’ in a virtual world, and although Oculus also offers handheld controllers, it can’t match the room-scale tracking system of the HTC Vive. It’s worth noting that while Daydream VR is powered by a smartphone, the Oculus Rift and HTC Vive require a fairly capable PC to power them with a Nvidia GTX 970 graphics card as a minimum. If you don’t already have a decent gaming PC, you’ll have to fork out at least £500-600 for something powerful enough to power the VR headsets, and is something to consider when looking to buy a headset.   Read next: Best gaming PCs for virtual reality

Daydream VR vs HTC Vive & Oculus Rift: Content

The technology isn’t the only thing that separates Google Daydream VR and the likes of the HTC Vive and Oculus Rift, as the content available plays a huge part. Google’s Daydream VR platform is new – it was announced earlier this year, and only launched in early October, with only two Daydream-compatible smartphones on the market. With this being the case, the content available for the platform isn’t that impressive. While the Daydream VR line-up includes an exclusive “Fantastic Beasts and Where to Find Them” experience, the rest of the line-up isn’t that impressive. At the time of writing, you can find Guardian VR, New York Times VR, New York Times VR, WSJ VR and Lego, although Google claims that there will be 50+ apps available by the end of 2016. It’s not the greatest selection in terms of launch titles, although we’ll update this article in the coming months as the library of apps expands. On the other hand, there’s a library of VR content readily available for the Oculus Rift and HTC Vive with more VR games being launched all the time. The collection features a wide range of games and experiences too, from the zombie-filled (and frankly terrifying) Brookhaven Experiment to The Blu, an experience that lets you get up close and personal with fish at the bottom of the ocean. Read next: Best games and experiences for HTC Vive While the library of VR content is much vaster than that of Daydream VR, the quality of the apps is also higher – higher quality textures, longer games and more, thanks to the large storage space and high graphical power of gaming PCs. Lewis Painter is a Senior Staff Writer at Tech Advisor. Our resident Apple expert, Lewis covers everything from iPhone to AirPods, plus a range of smartphones, tablets, laptops and gaming hardware. You’ll also find him on the Tech Advisor YouTube channel.

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